import{S as e}from"./index-CDrXokXW.js";import"./index-DWyDLubb.js";const t="envShadowGroundVertexShader",r=`attribute position: vec3f;attribute uv: vec2f;uniform viewProjection: mat4x4f;uniform worldViewProjection: mat4x4f;varying vUV: vec2f;@vertex
fn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position=uniforms.worldViewProjection*vec4f(input.position,1.0);vertexOutputs.vUV=input.uv;}`;e.ShadersStoreWGSL[t]||(e.ShadersStoreWGSL[t]=r);const i={name:t,shader:r};export{i as envShadowGroundVertexShaderWGSL};
