import{S as a}from"./index-CDrXokXW.js";import"./index-DWyDLubb.js";const e="envShadowGroundPixelShader",r="precision highp float;uniform sampler2D shadowTexture;uniform vec2 renderTargetSize;uniform float shadowOpacity;varying vec2 vUV;void main(void) {float uvBasedOpacity=clamp(length(vUV*vec2(2.0)-vec2(1.0)),0.0,1.0);uvBasedOpacity=uvBasedOpacity*uvBasedOpacity;uvBasedOpacity=1.0-uvBasedOpacity;vec2 screenUv=gl_FragCoord.xy/renderTargetSize;vec3 shadowValue=texture2D(shadowTexture,screenUv).rrr;float totalOpacity=shadowOpacity*uvBasedOpacity;vec3 invertedShadowValue=vec3(1.0)-shadowValue;gl_FragColor.rgb=shadowValue;gl_FragColor.a=invertedShadowValue.r*totalOpacity;}";a.ShadersStore[e]||(a.ShadersStore[e]=r);const d={name:e,shader:r};export{d as envShadowGroundPixelShader};
