import{S as e}from"./index-CDrXokXW.js";import"./index-DWyDLubb.js";const o="envShadowGroundVertexShader",r="precision highp float;attribute vec3 position;attribute vec2 uv;uniform mat4 worldViewProjection;varying vec2 vUV;void main(void) {gl_Position=worldViewProjection*vec4(position,1.0);vUV=uv;}";e.ShadersStore[o]||(e.ShadersStore[o]=r);const n={name:o,shader:r};export{n as envShadowGroundVertexShader};
