import{S as t}from"./index-CDrXokXW.js";import"./index-DWyDLubb.js";const e="proceduralVertexShader",i=`attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
#define CUSTOM_VERTEX_DEFINITIONS
@vertex
fn main(input : VertexInputs)->FragmentInputs {
#define CUSTOM_VERTEX_MAIN_BEGIN
vertexOutputs.vPosition=input.position;vertexOutputs.vUV=input.position*madd+madd;vertexOutputs.position= vec4f(input.position,0.0,1.0);
#define CUSTOM_VERTEX_MAIN_END
}`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=i);const n={name:e,shader:i};export{n as proceduralVertexShaderWGSL};
