import{S as t}from"./index-Cwdlo4ih.js";const e="packingFunctions",c=`vec4 pack(float depth)
{const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);vec4 res=fract(depth*bit_shift);res-=res.xxyz*bit_mask;return res;}
float unpack(vec4 color)
{const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}`;t.IncludesShadersStore[e]||(t.IncludesShadersStore[e]=c);
