import{S as e}from"./index-D5IzkEk3.js";const d="bumpVertexDeclaration",n=`#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
#if defined(TANGENT) && defined(NORMAL) 
varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
#endif
#endif
`;e.IncludesShadersStoreWGSL[d]||(e.IncludesShadersStoreWGSL[d]=n);
